Wednesday, 27 June 2012

Material Idea Boards

 Here are some material idea boards I put together to help identify the shades and types of material before the texturing process begins.

This is the board for the sky heroes' airship hanger bay.

Here's the board for our main heroes aircutter vehicles. They have a variable wing design that sweeps back for high speed manuevers.

Friday, 15 June 2012

Monday, 6 February 2012

Airship turntable

I finished modelling the airship and rendered this turntable animation took a few hours to render and there are no textures or additional lighting in the scene just FG!

Normal Mapping

In order to reduce render times when the detail isn't needed I've begun the process of normal mapping the details from a high res version of the airship to a low res version. I've been testing out the process on the bridge of the airship. I had to look up several tutorials on the web, I think its a good idea to watch and read a few different tutorials so you get a better understanding of what you are doing rather than just blindly following the directions. The two most useful ones can be found here:

http://youtu.be/2P6C8ZodYnA
http://www.3dtutorialzone.com/tutorial?id=10

What Ive found is that your scene file size can be reduced dramatically but when you start rendering with FG and GI with mental ray production quality you're only saving a 10 or 20 seconds a frame. This could be a problem with my settings I'll have a look into.

Below is an image comparing the results of the normal mapping.

As you can see the low-poly model has lost some definition in the panels but this can be corrected through tweaking the normal map in photoshop or by adding a displacement map to the model. Below is the normal map used in this case.


So next for me to do is to explore the settings thoroughly to see if I can reduce the render times more substantially otherwise it won't be worth remodelling the ship to do this.

Sunday, 5 February 2012

More of the airship

Heres a few other pics - this is the hanger bay, there will be animated images on the displays and some nice glow lighting coming off them onto the characters.






Friday, 6 January 2012

Sorry I've neglected this.

Been so busy with my short vfx film Revenant that I totally left this one sitting gathering dust. I've been working full force on this one now and have made some progress that I'll upload soon. All the character designs are complete and the designs for the Nebulosus. I've modelled the base model for the female characters and will zbrush sculpt them soon. I've also begun modelling the Nebulosus ship and will update some pics for it soon.